209 lines
8.6 KiB
JavaScript
209 lines
8.6 KiB
JavaScript
import { cubicInterpolate } from "athena-utils/shape/Arrow.js";
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import * as turf from '@turf/turf';
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export const LEFT_SIDE = 1;
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export const RIGHT_SIDE = 2;
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export const BOTH_SIDES = 3;
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export const METERS = 'meters';
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/**
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* @param {Object, Object} frontlineData, protrusionData - Object containing parameters for the frontline.
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* @param {{x: number, y: number}[]} frontlineData.points - List of points defining the base path of the frontline.
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* @param {number} frontlineData.splineStep - The resolution of the spline interpolation (smaller = smoother curve).
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* @param {number} frontlineData.spacing - Distance between interpolated points along the path.
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* @param {number} frontlineData.offsetDistance - Distance to offset the entire shape from the base path.
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* @param {string} frontlineData.style - Which side to draw the protrusions on (e.g., "LEFT_SIDE" or "RIGHT_SIDE").
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* @param {number} protrusionData.Length - Length of each individual protrusion element.
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* @param {number} protrusionData.StartSize - Width of protrusion at the start (base).
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* @param {number} protrusionData.EndSize - Width of protrusion at the end (tip).
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* @param {number} protrusionData.Gap - Distance between the starts of each protrusion.
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*
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*/
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export function getFrontline(frontlineData, protrusionData = null) {
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if (!frontlineData || !(frontlineData.points) || frontlineData.points.length === 0) {
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console.warn("getFrontline: Invalid frontlineData or empty points array.");
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return [];
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}
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const style = frontlineData.style ?? LEFT_SIDE;
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const splinePoints = computeSplinePoints(frontlineData.points, frontlineData.splineStep);
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let bodyPolygonLeft = [];
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let bodyPolygonRight = [];
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if (style === BOTH_SIDES) {
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const {
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leftSidePoints: leftSidePointsLeftSide,
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rightSidePoints: rightSidePointsLeftSide
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} = computeSides(splinePoints, frontlineData.offsetDistance, LEFT_SIDE);
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bodyPolygonLeft = [...leftSidePointsLeftSide, ...rightSidePointsLeftSide.reverse()];
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const {
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leftSidePoints: leftSidePointsRightSide,
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rightSidePoints: rightSidePointsRightSide
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} = computeSides(splinePoints, frontlineData.offsetDistance, RIGHT_SIDE);
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bodyPolygonRight = [...leftSidePointsRightSide, ...rightSidePointsRightSide.reverse()];
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}
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const { leftSidePoints, rightSidePoints } = computeSides(splinePoints, frontlineData.offsetDistance, frontlineData.style);
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const bodyPolygon = [...leftSidePoints, ...rightSidePoints.reverse()];
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if (protrusionData == null) {
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if (style === BOTH_SIDES) {
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const polygonCoords = [
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...bodyPolygonLeft,
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...bodyPolygonRight,
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bodyPolygonLeft[0]
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];
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return turf.polygon([[...polygonCoords]]);
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} else {
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const polygonCoords = [
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...bodyPolygon,
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bodyPolygon[0]
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];
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return turf.polygon([[...polygonCoords]]);
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}
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}
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const polygonCoordsLeft= [
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...bodyPolygonLeft,
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bodyPolygonLeft[0]
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];
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const polygonCoordsRight= [
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...bodyPolygonRight,
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bodyPolygonRight[0]
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];
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const polygonCoords = [
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...bodyPolygon,
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bodyPolygon[0]
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];
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if (style === LEFT_SIDE) {
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return {
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body: turf.polygon([[...polygonCoords]]),
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protrusions: computeProtrusion(leftSidePoints, protrusionData),
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};
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} else if (style === RIGHT_SIDE) {
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return {
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body: turf.polygon([[...polygonCoords]]),
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protrusions: computeProtrusion(rightSidePoints, protrusionData)
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};
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} else if (style === BOTH_SIDES) {
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return {
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bodyLeft: turf.polygon([[...polygonCoordsLeft]]),
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bodyRight: turf.polygon([[...polygonCoordsRight]]),
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protrusionsLeft: computeProtrusion(leftSidePoints, protrusionData),
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protrusionsRight: computeProtrusion(rightSidePoints, protrusionData)
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};
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}
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}
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function computeSplinePoints(points, density) {
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if (points.length < 2) return points;
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const splinePoints = [];
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for (let i = 0; i < points.length - 1; i++) {
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const p0 = points[i === 0 ? i : i - 1];
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const p1 = points[i];
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const p2 = points[i + 1];
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const p3 = points[i + 2] || p2;
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for (let t = 0; t <= 1; t += density) {
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const lon = cubicInterpolate([p0[0], p1[0], p2[0], p3[0]], t);
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const lat = cubicInterpolate([p0[1], p1[1], p2[1], p3[1]], t);
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splinePoints.push([lon, lat]);
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}
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}
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splinePoints.push(points[points.length - 1]);
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return splinePoints;
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}
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function computeSides(splinePoints, offsetDistance, style = LEFT_SIDE) {
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let leftSidePoints = [];
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let rightSidePoints = [];
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let accumulatedDistance = 0;
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for (let i = 1; i < splinePoints.length; i++) {
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const previousPoint = splinePoints[i - 1];
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const currentPoint = splinePoints[i];
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const segmentDistance = turf.distance(turf.point(previousPoint), turf.point(currentPoint), { units: METERS });
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accumulatedDistance += segmentDistance;
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const bearing = turf.bearing(turf.point(previousPoint), turf.point(currentPoint));
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let leftPoint, rightPoint;
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if (style === LEFT_SIDE) {
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leftPoint = turf.destination(turf.point(currentPoint), offsetDistance, bearing - 90, { units: METERS }).geometry.coordinates;
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rightPoint = currentPoint;
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} else if (style === RIGHT_SIDE) {
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leftPoint = currentPoint;
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rightPoint = turf.destination(turf.point(currentPoint), offsetDistance, bearing + 90, { units: METERS }).geometry.coordinates;
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} else if (style === BOTH_SIDES) {
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leftPoint = turf.destination(turf.point(currentPoint), offsetDistance, bearing - 90, { units: METERS }).geometry.coordinates;
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rightPoint = turf.destination(turf.point(currentPoint), offsetDistance, bearing + 90, { units: METERS }).geometry.coordinates;
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}
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leftSidePoints.push(leftPoint);
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rightSidePoints.push(rightPoint);
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accumulatedDistance = 0;
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}
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return { leftSidePoints, rightSidePoints };
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}
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function computeProtrusion(leftSidePoints, protrusionData) {
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const protrusions = [];
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const segments = [];
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let totalLength = 0;
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for (let i = 0; i < leftSidePoints.length - 1; i++) {
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const p0 = leftSidePoints[i];
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const p1 = leftSidePoints[i + 1];
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const length = turf.distance(turf.point(p0), turf.point(p1), { units: METERS });
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const bearing = turf.bearing(turf.point(p0), turf.point(p1));
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segments.push({ p0, p1, length, bearing });
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totalLength += length;
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}
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const positions = [];
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for (let d = 0; d <= totalLength - (protrusionData.gap + protrusionData.startSize); d += protrusionData.gap) {
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positions.push(d + protrusionData.startSize);
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}
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if (positions[positions.length - 1] < totalLength) {
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positions.push(totalLength - protrusionData.startSize);
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}
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let currentSegmentIndex = 0;
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let currentSegmentPos = 0;
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for (const distance of positions) {
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while (currentSegmentIndex < segments.length && currentSegmentPos + segments[currentSegmentIndex].length < distance) {
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currentSegmentPos += segments[currentSegmentIndex].length;
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currentSegmentIndex++;
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}
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if (currentSegmentIndex >= segments.length) {
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break;
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}
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const seg = segments[currentSegmentIndex];
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const localDistance = distance - currentSegmentPos;
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const pointOnSegment = turf.along(turf.lineString([seg.p0, seg.p1]), localDistance, { units: METERS }).geometry.coordinates;
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const normalBearing = seg.bearing - 90;
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const tangentBearing = seg.bearing;
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const centerPoint = turf.destination(turf.point(pointOnSegment), protrusionData.length, normalBearing, { units: METERS }).geometry.coordinates;
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const corner1 = turf.destination(turf.point(pointOnSegment), -protrusionData.startSize, tangentBearing, { units: METERS }).geometry.coordinates;
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const corner2 = turf.destination(turf.point(pointOnSegment), protrusionData.startSize, tangentBearing, { units: METERS }).geometry.coordinates;
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const corner3 = turf.destination(turf.point(centerPoint), protrusionData.endSize, tangentBearing, { units: METERS }).geometry.coordinates;
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const corner4 = turf.destination(turf.point(centerPoint), -protrusionData.endSize, tangentBearing, { units: METERS }).geometry.coordinates;
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const polygonCoords = [corner1, corner2, corner3, corner4, corner1];
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const polygon = turf.polygon([polygonCoords]);
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protrusions.push(polygon);
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}
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return protrusions;
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}
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